Modules1 min read
Waypoints
World-anchored markers that live next to the player's own.
waypoint:1Tier A · DecorateGood for
- Objectives and capture points
- Death locations and spawn markers
- Quest targets that move as the story does
Try it in game, no code
/tehoapi waypoint * rally Rally pointServer waypoints are world-anchored markers that sit in a separate list next to the player's own. They are badged as coming from your server, never saved and never editable by the player, though the player can hide them.
Set one
teho.waypoints().set(Waypoint.builder("objective")
.name("Capture point B")
.at(120, 72, -340)
.dimension("overworld")
.color(0xFFC24D)
.focus(true)
.build());On Bukkit, start from a Location instead and the position and dimension are filled in for you:
teho.waypoints().set(BukkitTeho.waypoint("spawn", world.getSpawnLocation())
.name("Spawn")
.color(0x7CDB8A)
.build());Setting the same id again moves or restyles the waypoint.
Remove
teho.waypoints().remove("objective");
teho.waypoints().clear();active() returns every waypoint you currently have set on that player.
Builder
| Method | Notes |
|---|---|
builder(id) | Required. |
name(String) | The label on the marker. |
at(x, y, z) | Block coordinates. |
dimension(String) | The dimension id, such as overworld, the_nether, the_end or a custom one. |
color(rgb) | The marker colour. |
focus(boolean) | Makes it the player's active readout target, so its distance and direction show on the HUD. |
Limits
- 64 waypoints per server.
- They are cleared when the player leaves, and on every new session.
No code
death-waypoint: true/tehoapi waypoint * rally Rally point
/tehoapi unwaypoint * rallywaypoint places the marker at your own position, so it only works on backends.